/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       artifact_properties.h

	$Header: /game/artifact_properties.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef ARTIFACT_PROPERTIES_H_INCLUDED
#define ARTIFACT_PROPERTIES_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "bitmap_layer_ptr.h"

enum t_artifact_slot;
enum t_artifact_type;
enum t_spell;

t_bitmap_layer_ptr get_icon( t_artifact_type artifact );
t_artifact_slot    get_slot( t_artifact_type artifact );
t_spell			   get_potion_effect( t_artifact_type artifact );
bool			   is_cut( t_artifact_type artifact );

#endif // ARTIFACT_PROPERTIES_H_INCLUDED